# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Mount And Blade Bannerlord Template

game: Mount And Blade Bannerlord
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Mount And Blade Bannerlord:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  war_sails:
    # Should items/locations linked to this option be enabled?
    'false': 0
    'true': 50

  ##############
  # Main Quest #
  ##############
  dragon_banner_pieces_required:
    # How many Dragon Banner Pieces must be received from Archipelago
    # before the player can merge the Dragon Banner and progress the main quest.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50
    easy: 0 # equivalent to 10
    medium: 0 # equivalent to 20
    hard: 50 # equivalent to 30
    very_hard: 0 # equivalent to 50
    default: 0 # equivalent to 30

  ################
  # Skill Sanity #
  ################
  onehanded_skill_max:
    # Maximum One-Handed skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  twohanded_skill_max:
    # Maximum Two-Handed skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  polearm_skill_max:
    # Maximum Polearm skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  bow_skill_max:
    # Maximum Bow skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  crossbow_skill_max:
    # Maximum Crossbow skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  throwing_skill_max:
    # Maximum Throwing skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  riding_skill_max:
    # Maximum Riding skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  athletics_skill_max:
    # Maximum Athletics skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  crafting_skill_max:
    # Maximum Crafting (Smithing) skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  scouting_skill_max:
    # Maximum Scouting skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  tactics_skill_max:
    # Maximum Tactics skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  roguery_skill_max:
    # Maximum Roguery skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  charm_skill_max:
    # Maximum Charm skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  leadership_skill_max:
    # Maximum Leadership skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  trade_skill_max:
    # Maximum Trade skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  steward_skill_max:
    # Maximum Steward skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  medicine_skill_max:
    # Maximum Medicine skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  engineering_skill_max:
    # Maximum Engineering skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  mariner_skill_max:
    # Maximum Mariner skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  boatswain_skill_max:
    # Maximum Boatswain skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  shipmaster_skill_max:
    # Maximum Shipmaster skill level that will have Archipelago locations.
    # Locations are added in multiples of 25 up to this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 300
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-300: 0 # random value between 0 and 300

  ###################
  # Crafting Sanity #
  ###################
  crafting_sanity_max_tier:
    # Maximum weapon tier that will have Archipelago locations. Locations are included for all tiers up to and including this value.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 6
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-6: 0 # random value between 0 and 6

  ################
  # Other Sanity #
  ################
  tournament_sanity:
    # When enabled, winning tournaments in each town will be Archipelago locations.
    'false': 0
    'true': 50

  ################
  # Troop Sanity #
  ################
  minor_faction_troop_sanity:
    # THIS IS NOT AN EASY GOAL, BE FOREWARNED
    # When enabled, upgrading minor faction's troops will be required for troopSanity,
    # Minor factions include Vakken and Darshi, as well as factions like Children of the Woods, Eleftheroi, Skolderbroda, and Company of the Golden Boar
    # This will require targeted attacks against these factions, capturing prisoners, and then keeping them alive long enough to upgrade them.
    # These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
    'false': 50
    'true': 0

  bandit_troop_sanity:
    # When enabled, upgrading bandit's troops will be required for troopSanity,
    # Bandit factions include various bandit types like Forest Bandits, Mountain Bandits, and Desert Bandits.
    # This will require capturing prisoners, recruting bandits, and then keeping them alive long enough to upgrade them.
    # These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
    'false': 50
    'true': 0

  mercenary_troop_sanity:
    # When enabled, upgrading mercenary's troops will be required for troopSanity,
    # This will require either capturing mercenaries as prisoners, or hiring them directly and upgrading from the lowest to the highest tier.
    # These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
    'false': 50
    'true': 0

  ################
  # Quest Sanity #
  ################
  quest_sanity:
    # When enabled, completing quests will be Archipelago locations. Disabling this overrides all quest subcategory settings.
    'false': 0
    'true': 50

  merchant_quest_sanity:
    # When enabled, completing merchant quests will be Archipelago locations.
    'false': 0
    'true': 50

  village_quest_sanity:
    # When enabled, completing village quests will be Archipelago locations.
    'false': 0
    'true': 50

  lord_quest_sanity:
    # When enabled, completing lord quests will be Archipelago locations.
    'false': 0
    'true': 50

  gang_quest_sanity:
    # When enabled, completing gang quests will be Archipelago locations.
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
